Capture the Daylight is grounded in real places, real conversations, and real people. The program lives in community engagements and public activations that bring youth, elders, artists, and families together around care, culture, and mental health.

capture the daylight

The T.u.r.n.i.p. Files

[ 2025 complete. Join us again next summer! ]

The Tulalip Underground Research Network of Inconceivable Phenomenon is a summer series of interactive puzzles and hands-on activities—think Gravity Falls meets Highlights magazine.

Through case files and light-hearted mysteries, kids and families learn about staying healthy while solving clues together. Each file includes games, stories, and creative challenges that explore topics like eating well, preparing for natural disasters, and staying active.

Adults are invited in, too. The activities are designed to spark conversation and shared discovery. New T.U.R.N.I.P. updates and materials will roll out here throughout the summer.

Roblox design club

[ In Progress. Launching April/May 2026. ]

We are building a game together. The RDC is a student-led project in which high-school participants create a custom Tulalip-themed world inside Roblox. Students work together to define the setting, characters, visual style, challenges, and interactions that shape the experience. The focus is on collaborative creativity and building a space that reflects Tulalip culture and youth perspectives.

The project combines several types of creative work. Students contribute through writing, visual design, fashion and character design, environmental layout, gameplay structure, and light coding where needed. The work begins with ideas, sketches, and planning, then moves into building and refining the elements that make the world function and feel coherent.

Once complete, the world will be made available for people to explore regardless of geography or generation. The initiative aims to document the process, share the finished work with the community, and create a digital environment that can evolve through future student contributions.

Things that will kill you

[ Currently being distributed ]

Things That Will Kill You is a hyper-localized trading card battler built around real community health risks. Each card draws from the world kids actually live in—local weather, regional hazards, everyday behaviors—and turns it into playable mechanics.

Players collect, trade, and battle using cards rooted in their own environment, learning how different risks stack up, interact, and can be reduced. Stats, strengths, and counters are grounded in practical health lessons tied directly to the community.

The point isn’t just fun (but it is). It’s building awareness, shared language, and practical knowledge about risk, prevention, and how to protect themselves and each other—without a lecture.

Now there is no one who could catch up with us.

There is something you can do.
Strong community connections are key to addressing this crisis. When neighbors and local groups unite, they create a support network that can identify and help those at risk. Small acts—checking in, sharing resources, offering support—make a real difference. These connections don’t just help in emergencies; they build resilience and prevent addiction from taking root.

Sign up here for updates and to get involved in our outreach campaigns! 

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